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Funskool Scotland Yard

  • -A breath taking game of dodging, racing, cornering and chasing
  • -One of the players takes on the role of Mister X
  • -Job is to move from point to point around the map of London taking taxis, buses or subways
  • -Set includes a playing board, log book, playing pieces, cards and travel tickets
  • -Great family game
  • -Suitable for ages 10+

1 Box

Delivery time : The delivery period is 8-10 days from the date of order.

NRs 1350 (including tax)

A highly competitive board games for kids, the Funskool Scotland Yard - A Compelling Detective Game is all about a thrilling experience of chasing and racing. The funskool Scotland Yard is a board game played on the lines of a detective story which leaves the players thrilled in taking on the roles of a Scotland Yard Detective. Since the Scotland Yard board game requires more than two players, the whole family can join in and spend some quality time with their kids.

The venue of the game is Central London and it is played by running and racing through the streets of the city trying to nab the culprit who is an imaginary character, Mister X, who is being chased by the detectives in a bid to catch him. The Funskool Scotland Yard board game provides the players to practice methods of strategic planning, quick decision making and swift moves in order to nab the culprit. The player taking the role of the culprit too has to be quick in making decisions and implementing them in order to give the detectives the slip.

How to Play the Game?

First one among the group playing the Funskool Scotland Yard board game take the character of Mister X and elusive bandit. The others taken on the role of nabbing him and are Funskool Scotland Yard detectives. The cards are first shuffled and each player draws a card to decide their point of station where they will start their chase. The chase consists of either taking a taxi, bus or the underground tube.

Each move is noted on the travel log but only the mode of transport is noted and not the place. The other players try and co-operate and decide on the directions they need to move in to catch the offender. The maximum number of moves allowed is 24 and if he remains free till then he is declared the winner otherwise whoever nabs him is the winner.